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Please note I'm currently working on the new site. I didn't want to take the site offline though, so you can still visit it. However me working on the site while it's still online means a lot of the pages will appear wonky. But not to worry, it won't take too long. Happy
20 Aug 2011 - 17:50

Our The Sims 3 Pets for Consoles article is now done. Click read more below!


The Sims 3 Pets on consoles

At the behind-closed-doors Sims presentation at Gamescom, we met Aaron Connors, who showed us a demo about The Sims 3 Pets on consoles (a HD console version on Xbox 360).

In The Sims 3 Pets on consoles there is a lot of new gameplay. The Karma Powers feature a lot of people probably know from The Sims 3 on consoles is back in this console game. It's a console only feature, it is a very popular one and it's a big part of the gameplay. A lot of the karma powers are available to pets only in this game. There is a mystery journal with mysteries to solve, which will earn your Sim pets simoleons. This way they can contribute financially to the household.

A big difference between the Sims 3 Pets games on consoles and the previous Pets games on consoles (Sims 2 Pets) is that this time you can actually control the pets! You don't need some kind of cheat to be able to control them! And there is a lot to do for pets in the game. There are also a lot of customization options for pets in The Sims 3 Pets on consoles. Pets have actual needs and desires now, just like Sims.

You're never going to believe this but... Sims can be "transmogrified" into pets and the other way around!

There is a whole new, unique neighborhood in The Sims 3 Pets on consoles and it's called Sugarmaple Coasts. It has supernatural elements, graveyards and a lot of mystery in it. Pets can go and explore the neighborhood on their own.

Pets can have careers. For example dogs can join the law enforcement career, which is another opportunity to earn money.

In the version for Xbox you can use Kinect, and we're not talking about the move functionality but the voice functionality. So you can give commands with your voice, to control the Sims and pets, and basically use the basic UI navigation with your voice. For example you can switch between Sims and use social interactions.

During the presentation Aaron Connors showed us a character called Tiger Boy, who has also been in a previous demo on E3 earlier this year. Tiger Boy was really devastated because his beloved dog, Tiger Dog had died recently. Tiger Dog was still "hanging around" as a family member. Apparently pets will be able to stick around for a few more days after they have died, as pet ghosts! And just so you know, pets in the consoles games can only die of old age. If Sims use the karma power called Divine Intervention they can bring back a beloved pet who has recently died. But you have only got a few days to bring them back.

Initially Aaron tried some interaction between another dog and Tiger Boy to try and cheer Tiger Boy up. So the dog tried some social interactions such as sit for... which was something Tiger Boy really liked. However when the dog tried the Play death interaction it just broke the poor Tiger Boy's heart all over again. When Aaron tried to bring Tiger Dog back to cheer Tiger Boy up, it succeeded and indeed, the dog was back, alive and well. However when Aaron tried to get the two to meet again, he found out that Tiger Boy had left the cemetery already lol. Sims sometimes do unexpected things. We all know this. :P

Some other karma powers that have been mentioned, some of these are positive, some are negative, are Cast Curse, Feral Possession and Meteor Strike. Don't ask me what all of these karma powers actually do though.

Now about the Limited Edition for the consoles: It contains 10 or more exclusive pet breeds that are not included in the regular edition of the Sims 3 Pets game. These exclusive breeds also include some breeds inspired by other EA games, such as Dead Space and Dragon Age.

The console games will be released in October 2011. There will be both a regular edition and a limited edition.

A special thanks goes out to Aaron Connors for visiting the Gamescom in Europe to give this presentation. And of course I'd like to thank EA for inviting me to the presentation itself.

20 Aug 2011 - 02:30

Woot! I finished the article about The Sims Medieval: Pirates & Nobles. Please continue reading by clicking read more below! :D


The Sims Medieval Pirates & Nobles

SNW was invited to a behind-closed-doors Sims presentation at the Gamescom. So I didn't hesitate to buy the Gamescom tickets! In case you are wondering, I didn't go alone. ChEeTaH from The Sims Zone, Steven from Sunset Magazine and I traveled together. We were early, but better too early than too late. We got our wild card at the EA community lounge and decided to wait on the ground. Or at least I did, the other two went to sit in these weird chairs... XD

When we finally were allowed in the presentation room, we learned right away we were not allowed to take any pictures, unfortunately. But then again, I already expected this. Lately, with every event I attend, it's just like this. I do understand why, but I also know the people reading articles also want footage. And there just isn't any.

The Sims Medieval Pirates & Nobles

Producer Aaron Cohen started off with The Sims Medieval: Pirates & Nobles, the new expansion pack for The Sims Medieval. He was quite funny, and started the presentation with a funny voice, decided it was the wrong voice and then it became even funnier, as he sported quite a good pirate voice to introduce the new expansion pack for this fairly new game. I had met Aaron Cohen before in Amsterdam, when I attended The Sims Medieval event there. It's always fun listening to him. Too bad we weren't allowed to take voice recordings either. I'm sure the entire Sims community would have enjoyed this too. But let's get to the bit about the game itself, shall we?

In The Sims Medieval: Pirates & Nobles there are plenty of new features. A really important new feature in the game is the fact that there are animals! Parrots and falcons. I don't think you can really call them pets... They are some kind of accessory to the Sims. Aaron showed us how a pirate woman summoned a parrot and more or less ordered it to attack another Sim. It was quite funny, but also a bit sad for the other Sim! Now we can't say anymore that no Sims were harmed during the demo! More interactions you can do with the parrots, and I assume this also goes for the falcons; A Sim can talk to the parrot, you can give the parrot a name, you can train the parrots, send them on missions and you can feed them. There probably are more interactions, but I didn't see the screen properly.

The Sims Medieval Pirates & Nobles

Aaron showed us some new furniture and clothing for pirates and nobles. You can definitely tell what is for pirates and what is for nobles. I'm not saying you have to be a pirate to use pirate furniture - I don't know this - but there is pirate stuff and noble stuff. According to Aaron, you cannot have a pirate queen without a booty throne. It was surrounded by gold pieces and other treasures. You could tell this was a pirate room!

The story is that the nobles are from up north. The pirates obviously come from the south. The nobles come to the kingdom to make deals with the people in living there. The pirates are basically there because their ship has wrecked, and they don't want to leave. They are somehow convinced their ship has been sabotaged. So they are already in a really bad mood when they arrive. The two parties end up crossing paths in the kingdom. They don't like each other at all. And in the end someone has to "win", it can be just the nobles, just the pirates, or both. It's really up to the player to decide how it all ends.

Now about another feature. The interrogation chair. Aaron pointed out it's not for torturing Sims in the game. But what I've seen actually looks like it is. :P To get information from Sims they are sometimes put in this interrogation chair. A Sim in the interrogation chair has to endure interactions such as being doused with a bucket of water. Well I think it was a bucket... More of these interactions include tickling with a feather, showing the mystery terror box and the "chinchilla", which involved a lot of animations where we don't actually got to see this chinchilla, but it didn't look too comfortable what it was doing to the Sim! The funny thing here is, that you can't really tell beforehand whether or not a Sim will end up being affected by these actions. You're supposed to get some answers. And for that to happen, you have to make sure to drive the Sim's will down but at the same time keep the Sim awake and alert. And some Sims will either hate the tickling, or just laugh it off. It works the same way with the other interactions in the interrogation chair. There's no telling what a Sim will do... And that's what makes the chair a fun little game. You will be using the chair mostly during quests. But you can also use it for fun!

The Sims Medieval Pirates & Nobles

Before I forget... The pirates have a secret handshake, I couldn't help it but it sure reminded me of the secret society handshake in The Sims 2 University. Only pirates know and understand this secret handshake. It looks really funny. Aaron told us the team at EA spent quite some time trying out "moves" to find the right animations for this interaction. Also important to know... The nobles do not have a secret handshake. They're probably too snobbish for this kind of interaction hahaha! :P

Talking about being snobbish. The nobles are the rich type of Sims. They surround themselves with a lot of art and they are indeed a bit snobbish. I can't help but say I absolutely love the new nobles content in the game - furniture and clothing - but it's the same for pirates. It's just all lovely and I'm sure the people who play The Sims Medieval will be really happy with this new content. You can customize the new clothing, and I assume furniture as well, just like you could in the base game.

About the rivalry between the nobles and the pirates. Both have their own special combat moves! The nobles and pirates can get in a one-on-one fight, you have to choose the challenge to spar interaction for this to happen! The special move from the pirates is called scurvy strike and although we didn't see it in action - the pirate woman didn't seem to want to do it - it's a move where the pirate spits in the opponent's face and then when the opposite party is confused, the pirate smashes the other in the ribs. Now that is what I call a serious relationship downer!

The Sims Medieval Pirates & Nobles

Another new feature in the expansion pack is that your Sim can hunt treasures. Sims can search the land, use a shovel to dig and will be able to find rare items. These items include potions, magical spells and gold bars. In the demo the active Sim also found Grim Reaper armor. This looked amazing. I'm not easily impressed, but this just looked so cool... While wearing this special Grim Reaper armor, a Sim can "woo" other Sims, which is funny. The Sim also jumped into the pit in the ground, and fulfilled a special achievement doing so. It didn't end too well for the Sim, as the pit monster attacked the Sim. Aaron then was presented the option to Stay Away or Move Closer. I'll let you guess which one he chose!

I would like to thank Aaron Cohen for coming to Europe to demo the new expansion pack for The Sims Medieval! And obviously I want to thank EA for the invitation to the demo itself. I can't wait for this game, it seems like a lot of fun and I personally think it will add a lot to the base game. I read on a lot of websites that the game should be released on the 30th of August, however I cannot confirm is this is the actual release date or just a rumor. Either way, it won't be long before the game is finished and on the store shelves!

19 Aug 2011 - 00:30

Follow us live at the Gamescom!

18 Aug 2011 - 00:00
Gamescom 2011

This year we're attending the Gamescom again! On Friday we will attend a behind closed doors Sims presentation about The Sims 3 Pets and The Sims Medieval: Pirates & Nobles. There will be more Sims at the EA booth obviously. So there will be lots to see and lots to report about!

About the presentation itself: I'm not sure if we are allowed to take pictures here. In previous years and on previous events, we often were not allowed to take pictures ourselves. Don't let that stop you from following the news though!

I'm not sure if I can, but I will try to update live through Twitter and Facebook. Be sure to follow us! I will also try to update regularly on this website. If I can't update with live posts, I will make sure I have a Twitter widget setup with our Tweets! For the fans, we've also got a working RSS feed now, in English and in Dutch.

After the event, I will write an extensive preview article. Happy

14 Aug 2011 - 13:40

Well that was certainly interesting and fun! Sims Nieuws took the time to do an interview with our fansites SimsNetwork and The Sims Zone! The interview is in Dutch, and you can read it here!

Interview at Sims Nieuws

I would like to take this opportunity to thank Hiki from Sims Nieuws!

6 Jun 2011 - 23:30
Stage bij EA

EA Netherlands is looking for a new intern for the Sims, if you have knowledge of the Dutch language, read the translation of this news post to read what you have to do.

24 Mar 2011 - 22:00

Although we're not celebrating our anniversary this year -I'm too sick and too busy working- it's still nice to mention we've turned 7 years old today! That's a long time... Onto next year then! :D

10 Mar 2011 - 15:47

With the new theme, I also worked on a couple of other changes:

  • Sporepedia is no longer a link to another website, but a new encyclopedia for all Spore games. It's not a wiki! Sporepedia already contains some information, but it's not complete yet.
  • A couple of menu items have disappeared in the new theme, such as screenshots, videos, information, help and some more. This can now be found under Sporepedia and saves a lot of space.
  • There was a lot of spam in the comments section, so we deleted all the comments (as far as we could see it, the website didn't contain any real comments anyway. We also deleted all the spammers. To prevent more spammers from joining the website and commenting, the comments are now moderated. Accounts have to be approved. But you don't need an account to post a comment.
  • The forums have been reorganized. The Spore showcase forums can now be found under Spore. A Darkspore forum has been added. So be sure to pay the forums a visit!
  • There is a new poll about Darkspore!
  • Old release dates have been removed (you can still see them in Sporepedia), and updated with Darkspore release dates!
  • The website members list and profile pages have been given a make-over! In the members list and on profile pages you can see difference between male, female and gender unknown profiles.
  • We updated the affiliates block, since some affiliates have closed their websites.
  • The social networking block has also been updated; We have a new Facebook page!
SporeNetwork on Facebook!
10 Mar 2011 - 15:11

With Darkspore being released this month, we decided to give SporeNetwork a new look. A somewhat darker design for both Darkspore and Spore. If you don't like this dark theme, you can still go to your account (yes, members only) and choose the old "Spore" theme. As for the forums, I haven't had time to create a matching forum theme yet, but I'll work on that one very soon. Enjoy the new theme!

3 Mar 2011 - 22:10

The phone numbers from the Dutch and Belgian customer support will change as of March 1. For support by phone, call:

Belgium: 02 808 4590 (local rates apply)
Netherlands: 020 80 83 219 (local rates apply)

The help desk is opened on Monday - Friday from 9am - 6pm.

If you are seeking our online support, you can go to www.electronicarts.nl/support That's also where you'll find updates and frequently asked questions about our games.

Please note: to ask a question, you need an EA account. If you don't have one yet, please get one by signing up here: http://profile.ea.com

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