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Please note I'm currently working on the new site. I didn't want to take the site offline though, so you can still visit it. However me working on the site while it's still online means a lot of the pages will appear wonky. But not to worry, it won't take too long. Happy
10 Sep 2008 - 18:24

EA has emailed me about DRM in Spore to explain what it is and why they are implementing this in Spore. A lot of questions get answered so it's a good read.

It's pretty long so I've added it to the Read More below.


There has been a lot of discussion about the DRM in Spore, and the team at EA and Maxis wanted clarify how the system works, and why it’s in place.

Our system works just like online music services that limit the number of machines you can play a song on. This system is an effort to control piracy.

You can install the game on three computers – at your office, at home or for your family. What you can’t do is make and distribute a thousand copies online.

If you feel like your situation presents special circumstances, contact our customer service and we’ll talk through it with you.

Q: How will Digital Rights Management (DRM) work with Spore and Spore Creature Creator?
A: The DRM solution implemented for the Spore and Spore Creature Creator changes copy protection from being key-disc based, which requires authentication every time you play the game by requiring a disc in the drive, to a one-time online authentication. This system has the added benefit of allowing you to seamlessly play your game without requiring the game disc in the drive.

    KEY POINTS:
  • This system allows you to authenticate your game on three computers with the purchase of one disc. EA Customer Service is on hand to supply any additional authorizations that are warranted. This will be done on a case-by-case basis by contacting Customer Support.
  • Games are authorized to your machine when you first install and launch the game.
  • We've all had those times when the discs get lost or scratched, and you can't play a game you've bought because you need a working disc in the drive. With this new system, players will no longer need the disc to play the game, but can instead simply retain the disc as backup for reinstallation.

FAQ

    Q: What is the difference between the old PC disc authentication solution and the new online model?
    A: Two things have changed:
  1. First, authentication of your game disc has changed from a physical format to an online format, eliminating the need to have a disc in the drive when playing.
  2. Second, with online authentication, consumers now connect to the Internet the first time the game is launched and are only required to reconnect if they are downloading new game content.
  3. Q: How will the game authenticate now?
    A: We authenticate your game online when you install and launch it for the first time.

    Q: Do I have to reauthenticate after the first time my game is launched?
    A: Reauthentication is required only if you make significant changes to your PC's hardware, reformat your hard drive, or in some cases, upgrade your Operating System. Multiple installations of the game on the same computer do not count against the number of computers the game can be installed on.

    Q: What are the benefits of online authentication versus the disc-based model?
    A: The new system means you don't need to have the game disc in your computer in order to play. Losing a disc will no longer keep you from enjoying a game you already have installed.

    Q: Am I able to play my game on more than one computer? Do I need the disc for that?
    A: You'll be able to install and play your game on up to three computers without the need of the game disc. Your computer is authorized after installation and the initial launch of the game.

    Q: Will I still be able to play my game offline?
    A: Yes, you can play offline, however, we do hope that you will play online. Sharing creatures, buildings, and vehicles with other players is something that is unique to Spore and Spore Creature Creator, and is one of the coolest features of the game.

    Q: What happens when I've reached the maximum number of computers for my game and I need more? (Due to computer upgrades, theft, crashes, etc.)
    A: EA Customer Support is on hand to supply any additional authorizations that are warranted. This will be done on a case-by-case basis by contacting Customer Support.

    Q: Why are Maxis and EA implementing this new authentication process?
    A: This solution serves to protect our software from piracy. It has the added benefit of allowing you to activate your game on multiple machines without needing the game disc in the drive when playing the game.

17 Jun 2008 - 23:10

Make your own Spore creatures, bring them to life, then share with your friends!

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17 Jun 2008 - 23:10

Make your own Spore creatures, bring them to life, then share with your friends!

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9 May 2008 - 21:44

A mail from MaxisLucky aka Caryl Shaw, Online Producer at Spore.

Hey Spore Fans -

We wanted to let you know that we've been hearing your concerns about the online authentication mentioned earlier this week. I didn't want to head into the weekend without getting back to you with some information about how Spore is planning on using this new system.

    A few things we wanted you to know:
  • We authenticate your game online when you install and launch it the first time.
  • We'll re-authenticate when a player uses online features, downloads new content or a patch for their game.
  • The new system means you don't have to play with the disc in your computer. And if you are like me, always losing discs, this will be a huge benefit.
  • You'll still be able to install and play on multiple computers.
  • You can play offline.

We do hope that players will play online - sharing creatures, buildings
and vehicles with other players is something that is unique to Spore and one of the coolest features of the game. Every day, when I play the Creature Stage, I get to see wacky and awesome new creatures from my Buddies on the team coming over the hill at me and I can't wait to see what happens when our creative, passionate community starts sharing their creations.

I'd love to write more - but I need to get back to work. We've got a
game to finish. Happy

- Caryl

23 Apr 2008 - 23:00

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