Contact

Contact

You can leave a message using the contact form below. Please note that we're not working on this website all day long. We're not a company. We're just some people with busy lives outside of the Internet. Please respect that when you mail us. We will most likely reply to your mail, but we're not here all the time. Do not ask for our help designing your website. We don't have that kind of time either. If you are seriously looking for help with your website, visit www.missdesign.co.uk for affordable webdesign!
  • Website Feedback: Is something not right on the website? Tell us! Please be clear in your mail. Tell us what exactly is wrong and on which pages. Details are important!
  • Staff Positions: Are you looking for a voluntary job at the coolest MySims website around? We would love to hear from you! We can't promise we'll accept you into our team, but if you've got something we like, we just might! Tell us who you are and why you want to join our team. We're not looking for site administrators or webdesigners.
  • Sharing News: Did you find some extremely important MySims news? You can inform us with a link to the news source. We'll check it out and perhaps post it on our site.
  • Affiliates & Links: Do you have your own Sims fansite? You are free to contact us if you want to become our affiliate. We won't automatically accept new affiliates, since we like to keep our affiliates list small. But it can't hurt to mail us asking about it if you're interested. Please give us your name, e-mail, website and site description when mailing us!
  • Press Events: Only choose this category for questions related to press events. When we announce that we will be attending a press event, producer tour or any type of gaming event, we usually offer you the opportunity to send in some questions related to the game(s) we'll be seeing/playing on that certain event. You can only send in questions for a limited amount of time. We won't answer these questions through mail. You will be able to find the answer in our preview we write after an event.